The session in which the players solve a mystery in an unexpected way and an important NPC is forced to take massive stress damage.This session went really well. I had set up the first part of Ponterbee station to have this weird mystery. Best part? The mystery was one paragraph of notes. Proof that the best sessions happen when you take a hands-free approach to any goal you set up for the players. I will be discussing the problems of railroading very…very soon.
Also, huge props to the player of Joshua, who found an ingenious use for the ghostrider module. I never stopped to think that it might be used as a method for discussing with backups or killed people. There will be several moments in future sessions where I literally had to make up characters on the spot because Joshua popped their stack into the module.